PAM4 War-Rules TDM PunkBuster+GGC-Steam+Fairplay.cfg

*** Gameplay Softcore ***
war_scorelimit "0"
war_timelimit "15"

*** Perks *** 1 = on / 0 = off
Jugernaught - 1
Stopping Power - 1
Sonic Boom - 1
C4 - 1
Claymores - 1
RPG - 0
Steady Aim - 1
Bandolier - 1
Deep Impact - 1
Bomb Squad - 1
Sleight of Hand -1
UAV Jammer - 0
Martyrdom - 0
Iron Lungs - 1
Extreme Conditioning - 1
Eavsdrop - 0
Last Stand - 1
Dead Silence - 1
Double Tap - 1
Extra Specialty Nades - 0
Extra Frag Nades - 0

*** Hardpoints ***
UAV – 0
Artillery/Airstrike – 0
Helicopter - 0

*** Limited Classes per team***
Sniper (only 1 allowed, no weapon drop)
Heavy Gunner (only 1 allowed, no weapon drop)

*** Forbidden Weapons ***
barett (Sniper)
dragunov (Sniper)
m21 (Sniper)

*** Forbidden Attachments ***
Grenade launcher

*** Weapon Damage Modifications ***
Knife: (it is MUCH harder to get a one-hit knife kill unless the victim is hit from behind at close range)
p90: (only 90% of default weapon damage)

** Sturmgewehre **

01_Sturmgewehre
** Sturmgewehr-Aufsätze **
02_Sturmgewehr-Aufstze
** Maschienenpistolen **
03_Maschienenpistolen
** Leichte_Maschinengewehre **
04_Leichte_Maschinengewehre
** Schrotflinten **
05_Schrotflinten
** Scharfschtzengewehre **
06_Scharfschtzengewehre
** Pistolen **
07_Pistolen
** Spezialgranaten **
08_Spezialgranaten
** Extra_1 **
09_Extra_1
** Extra_2 **
10_Extra_2
** Extra_3 **
11_Extra_3