PAM4 War-Rules TDM PunkBuster+GGC-Steam+Fairplay.cfg
*** Gameplay Softcore ***
war_scorelimit "0"
war_timelimit "15"
*** Perks *** 1 = on / 0 = off
Jugernaught - 1
Stopping Power - 1
Sonic Boom - 1
C4 - 1
Claymores - 1
RPG - 0
Steady Aim - 1
Bandolier - 1
Deep Impact - 1
Bomb Squad - 1
Sleight of Hand -1
UAV Jammer - 0
Martyrdom - 0
Iron Lungs - 1
Extreme Conditioning - 1
Eavsdrop - 0
Last Stand - 1
Dead Silence - 1
Double Tap - 1
Extra Specialty Nades - 0
Extra Frag Nades - 0
*** Hardpoints ***
UAV – 0
Artillery/Airstrike – 0
Helicopter - 0
*** Limited Classes per team***
Sniper (only 1 allowed, no weapon drop)
Heavy Gunner (only 1 allowed, no weapon drop)
*** Forbidden Weapons ***
barett (Sniper)
dragunov (Sniper)
m21 (Sniper)
*** Forbidden Attachments ***
Grenade launcher
*** Weapon Damage Modifications ***
Knife: (it is MUCH harder to get a one-hit knife kill unless the victim is hit from behind at close range)
p90: (only 90% of default weapon damage)
** Sturmgewehre **

** Sturmgewehr-Aufsätze **
** Maschienenpistolen **
** Leichte_Maschinengewehre **
** Schrotflinten **
** Scharfschtzengewehre **
** Pistolen **
** Spezialgranaten **
** Extra_1 **
** Extra_2 **
** Extra_3 **
